573 Royalty-Free Audio Tracks for "Next To"

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00:31
Beijing the imperial palace hall beat copper cylinder sound10 large uranium cylinder qianqing outside on both sides of the eye-catching. The large copper cylinder glittering, against the red wall under the red line, rich hall after the emperor, gas blood is very strong. However, these large copper cylinder and the big iron old palace was not installed hungry activities, fire appliances but for water storage. Cylinder usually note huang wang water, ready to fire. In winter, was to prevent freezing, exclusive interior palace eunuch in charge of in cylinder jacket insulation and affix the colonel wind sleeve, cylinder bottom also ene charcoal fire, until the next spring when the withdrawal of the fire. After the establishment of the imperial palace museum, in order to prevent the water in the cylinder, cylinder bottom leakage holes are drilled. These large cylinder, bronze and cast iron for the ming dynasty. Gold casting in a copper cylinder are in the qing dynasty.
Author: Luyinshi
00:00
01:37
This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
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00:06
This is a mix of deep boom sounds i mixed together. Probably like 30 or more sounds to get just what i wanted, even my own voice mixed in there somewhere. Figured others might find this useful. Might as well say what i used this for. So in making a big huge video for my family, where i've filmed them doing certain things and not tell them why, to which i'll present the video when we all get together for christmas eve, 2019. Theres also a part where i hosted a picnic, filmed everyone, and then asked them to karate chop or kick towards the camera. The next day i went with a crew and filmed ninjas around the park. Edited together with the family attacking the ninjas then the ninjas falling back and exploding with a particle effect on after effects. This is the main sound heard when that happens. I made a few others using this base sound. While i'm bad myself at leaving comments, comments are always welcome to hear what someone used the sound for. Thanks.
Author: Jedimichael
00:00
03:13
When i was eight years old my older brother told me to go play in traffic. I'm well-known for taking dares and mostly getting away with it, and i did! the only reason it freaked him out was because if i'd gotten hurt, he would have been in trouble. Ah, family. In honor of my stupid bro i decided to capture this sound for you. My friend asked if i'd gotten my recording and i, being myself, complained that although i'd gone out in daylight wearing a halter and short-shorts, no one had even slowed down to look. "take it to the next level," he said. "walk right out on the interstate in the nude. ”i smiled. "think i'd stop traffic?""oh, for sure. Truckers are curious, and most of them have never seen a dumb naked bitch smushed on the concrete, still clutching her iphone. "what fun is life if you can't laugh? coming soon: “fapping with sandpaper. Wav”.
Author: Nuncaconoci
00:00
03:13
A peaceful, droning, relaxing summer soundscape of the midwestern forest. For starters, in the background you hear a river of wind steadily swirling around the oaks, and the maples and the sycamore trees. A blessed northeast wind-friend. The insects take over, and on top of that, a single, solitary bird, i think a flycatcher, softly calls his one-note. Even though this is the time of year that the visitors, those beautiful neo-tropical migrants, fill the woods, after several months of raising of raising a family, they are quiet, resting now. . . Letting the insects signify the passage of time and the slow march to autumn. In about 6 weeks from now, most of our visitors will have left. . . Back down south, their job of raising the next crop of insect-eaters done. . . And the woods, the forest, the nearly-dry creekbed will be packing it in. Recording done on saturday july 29th, 2017 at 11:30am in the forest near a creek with sound devices 702 and a rode ntg-2 shotgun microphone pointed straight up into the trees.
Author: Kvgarlic
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05:12
Recorded with tascam dr-07mkii. While on holiday staying in a country cottage near some cow fields, there was a mother cow and what must have been her 2 calves which had been put into separate fields either side of a road. This was obviously pretty distressing for the cows and so they were constantly mooing at each other and being the kind of guy i am, of course i recorded it!. I have done as much as i can to reduce wind and other background noises (the windshield i have for my dr-07 doesn't seem to do a lot except make it look like it's got a 70s afro) and have trimmed all the cow sounds out and put them together into this one file. Some are better than others, it was hard to know which cow was gonna make a noise next. Free to use for anything, if you use it, would be cool if you let us know where in the comments, be interesting to see where they end up :).
Author: Lolamadeus
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16:03
I invited a lady friend over to netflix and chill. When we were about to sit down, i casually asked if i could change into something more comfortable, wearing jeans and really just wanting to fuck. I wear plush pajama pants like i don't give a fuck but she didn't know. I came out with these zebra-like striped plush shiny pants and at first she laughed. I asked if it was because of the plush pjs and she gave a weird smile and said yeah, it was a little weird. Old me would have been taken aback, but i knew that girls liked soft things. I figured what she thought was weird now was going to turn her on right quick. We started watching brooklyn 99 and i put my arm around her to cuddle. She put her hand on my chest. It wasn't long before she went to adjust and her hand brushed against my pj pants. "ooo. . . Those are really soft. . . !" she commented. Next thing i knew, her hand was on my outer thigh, rubbing the pjs. I secretly smiled, since i figured it she didn't find it so weird after all. Within a minute, her hand had moved over my crotch. The first episode wasn't even halfway through. I got rock hard, as i always do when a females playing with my dick through my pants. Next her hand went in my pants, then she poked the head out while stroking, then pulled it enough the front of my pjs slide down the shaft. I knew she was about to give me a blowjob and at first i was like "meh. . . This is alright" because i hadn't received a good blowjob to rave about in literal years and gave up on it. But damn was this an amazing blowjob and revitalized my hope! i had to ask her where she learned to suck dick like that and her response? "i learned studying porn. Was i good?" you certainly were!.
Author: Thepassionateautistic
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00:30
Registro de biofonía realizado en uno de los costados de un conjunto residencial ubicado en el norte de la ciudad de cali, colombia, que da a un área no habitada, cubierta de vegetación y vida silvestre, el día martes 28 de abril entre 6:00 y 6:10 a. M. En él, se percibe sobre todo el trinar de unos pájaros. Dispositivo y programa de grabación: celular huawei p20 lite + lexis audio editor. Biophony recording, captured on one of the sides of a residential complex at the north area of cali, colombia. This is next to an empty and inhabited space, covered with vegetation and the presence of wildlife. This was made on april 28th, between 6:00 and 6:10 p. M. In this recording we can clearly perceive the chirping from birds. Device and software: huawey p20 lite + lexis audio editor.
Author: Artesmediales
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00:02
[game_over_01_remastered. Wav]. Game over. This was my first sound ever here. . . This sound was originally created for our game that we made during our university game jam back in the days. . . I had the pleasure to work with the kindest, most efficient, passionate, awesome, upbeat folks at campus; a group of 5 members altogether. The game was called "bombers please". At the end of the day, it was dark outside, the whole university-building was empty, dark and had some spooky corridors/halls, and we were still there. Just before we were about to leave the building, we took the audio room and recorded my voice instantly so we could use this sound the next day for the game (the university game jam lasted for 1,5 days). We had uncontrollable laughs during the making of this !. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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21:09
This was captured from last year. I thought my recorder wasn't working properly because when i checked the recording, i couldn't find the file. The time/date stamp was screwy. Lol anyway, i didn't see the couple but they were in the room right next to mine. I could literally hear them through the door. I thought at first that it was more than just a couple in the room but after listening several times i think it was just one couple. Like i said, i didn't see them. There is some conversation towards the end but nothing significant that needs to be censored or deleted. The guy was joking with the girl about being a "five star fuck". ;d lol throughout the recording, you might hear some "knocking" and creaking sounds. Sorry. That was me. I kept my hotel door propped open and i was peeking out every now and then to check on my recorder. Anyway, i wasn't able to get a recording this year but i was able to find this one (that i thought was lost) from last year, so enjoy! :d.
Author: Holyroller
00:00
00:08
This is a mix of deep boom sounds i mixed together. Probably like 30 or more sounds to get just what i wanted, even my own voice mixed in there somewhere. Figured others might find this useful. This is the version which is pitched even lower then the normal one i made. Might as well say what i used this for. So in making a big huge video for my family, where i've filmed them doing certain things and not tell them why, to which i'll present the video when we all get together for christmas eve, 2019. Theres also a part where i hosted a picnic, filmed everyone, and then asked them to karate chop or kick towards the camera. The next day i went with a crew and filmed ninjas around the park. Edited together with the family attacking the ninjas then the ninjas falling back and exploding with a particle effect on after effects. This is an edited version from the main sound heard when that happens. I made a few others using the base sound. While i'm bad myself at leaving comments, comments are always welcome to hear what someone used the sound for. Thanks.
Author: Jedimichael
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00:02
[game_over_02. Wav]. [game_over_01_voices. Wav]. [game_over_01_terminal. Wav]. [game_over_01_lost_consciousness. Wav]. Game over. This sound was originally created for our game that we made during our university game jam back in the days. . . I had the pleasure to work with the kindest, most efficient, passionate, awesome, upbeat folks at campus; a group of 5 members altogether. The game was called "bombers please". At the end of the day, it was dark outside, the whole university-building was empty, dark and had some spooky corridors/halls, and we were still there. Just before we were about to leave the building, we took the audio room and recorded my voice instantly so we could use this sound the next day for the game (the university game jam lasted for 1,5 days). We had uncontrollable laughs during the making of this !. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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53:22
Sb 9. 16. 24 — thus jamadagni, being worshiped by lord paraśurāma, was brought back to life with full remembrance, and he became one of the seven sages in the group of seven stars. Sb 9. 16. 25 — my dear king parīkṣit, in the next manvantara the lotus-eyed personality of godhead lord paraśurāma, the son of jamadagni, will be a great propounder of vedic knowledge. In other words, he will be one of the seven sages. Sb 9. 16. 26 — lord paraśurāma still lives as an intelligent brāhmaṇa in the mountainous country known as mahendra. Completely satisfied, having given up all the weapons of a kṣatriya, he is always worshiped, adored and offered prayers for his exalted character and activities by such celestial beings as the siddhas, cāraṇas and gandharvas. Sb 9. 16. 27 — in this way the supreme soul, the supreme personality of godhead, the lord and the supreme controller, descended as an incarnation in the bhṛgu dynasty and released the universe from the burden of undesirable kings by killing them many times. Sb 9. 16. 28 — viśvāmitra, the son of mahārāja gādhi, was as powerful as the flames of fire. From the position of a kṣatriya, he achieved the position of a powerful brāhmaṇa by undergoing penances and austerities.
Author: Iskconbelfast
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00:03
This is a sound i created for the first season of get up, pierrot. It was used in one of the first episodes for an atm sound and it has been our most used sound in the series so far! i made it by using a combination of different party blowers and layering them. This is free for anyone to use but i would really love it if you could email me the uses so i can admire it and keep an active list in the soundcloud information. Getuppierrot@gmail. Com i'd love for this sound to become the wilhelm of party blowers!!! and we'd really love it if you could join us in the game on instagram @getuppierrot. Welcome to "get up, pierrot"this is a "choose your own adventure" style animated series. Viewer participation is through ig polls. Simply watch the ig story, vote on the poll, and wait for the next animation to see the outcome. You'll want to turn on post notifications because you'll only have 24 hours from the release of each animation in which to vote. Once voting is closed check ig highlights for poll results. Https://www. Instagram. Com/getuppierrot.
Author: F
00:00
10:43
If i had known that my best friend moaned like this, i'd have fucked her years ago so i could have enjoyed it much better when she was far more innocent. She wanted my dick for a long time, i could tell that. She was instantly my pants and i'd find the wettest pussy i've yet to know. After kissing, i stuck my hand down her tight leggings, my hand slowly going over her panties to rub her beautiful pussy. Her panties were soaked. I think i grew an extra inch i was so hard off her wetness. She was so wet i needed waders and even though i have a decent sized cock, it kept slipping out of that wet pussy. She thought i kept pulling out and begged me to stop teasing her at one point. She also sucks dick like a pornstar, it was amazing. She's consented to all this. Just trying to help her 'daddy' out now. As she calls me. It was such a satisfying cum. She was shaking as i filled her up. And now that she started calling me daddy. . . The next times only going to be so much better. . . Feel free to use recording. Shout out to >passionateautistic< might come in handy one day.
Author: Thepassionateautistic
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00:23
As a professional dj, you know that having high-quality sound effects and drops can make all the difference in your sets. But where can you find these essential audio files?. Here at https://topdjdrops. Com , we have a huge selection of dj sound effects and drops to choose from. Whether you’re looking for a simple “hit” sound to punctuate a mix, or a more complex and layered soundscape to create an immersive experience for your listeners, we’ve got you covered. Https://topradiojingles. Com. Https://topdjdrops. Com. Https://sungfx. Com. And because we know that time is often tight for busy djs, all of our dj sound effects and drops are available for instant download. That means you can be up and running with the perfect sound for your set in no time at all. So if you’re looking for high-quality, professional dj sound effects and drops, look no further than http://topdjdrops. Com. We’ve got everything you need to take your sets to the next level. Top dj drops - #1 hot spot for dj drops and dj intro jingles in ghana and worldwide. | best dj jingles and radio imaging voice-overs, we have a wide range of voices that cut across chr,urban, hot ac, country and sports jingles. We reaching the world with world-class radio imaging as well as dj drops. #1 top dj drops: best custom jingles radio voice overs 2022custom dj drops, radio drops, dj intros with free dj sound effects around the world. Podcast intros, commercials, and concert & event promos 24 hour turnaround.
Author: Djsonatty
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00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
00:00
22:46
Johann Sebastian Bach (1685-1750) Cantata BWV 125: Mit Fried und Freud ich fahr dahin (2 February 1725) 1. Mit Fried und Freud ich fahr dahin (Chorus) 2. Ich will auch mit gebrochnen Augen (Aria: A) 05:27 3. O Wunder, daß ein Herz (Recitative: B) 13:19 4. Ein unbegreiflich Licht erfüllt den ganzen Kreis der Erden (Duet: T, B) 15:36 5. O unerschöpfter Schatz der Güte (Recitative: A) 20:55 6. Er ist das Heil und selig Licht (Chorale) 21:37 Soloists: Alto: Ingeborg Danz Tenor: Mark Padmore Bass: Peter Kooy Performed by Collegium Vocale Gent under the direction of Philippe Herreweghe. Recorded by Harmonia Mundi France in 1998. "Bach composed the cantata 'Mit Fried und Freud' for the feast of the Purification on 2 February 1725. Here, the opening chorus is in 12/8 time, which is almost always associated with a peaceful, pastoral mood. Here it is the expressive key of E minor, which, raised to monumental heights, will re-appear in the opening chorus of the St. Matthew Passion. The chorale is sung in long note values by the soprano accompanied by the lower voices of the chorus in densely textured imitation, and which takes up the serenely elegiac movement of the instrumental ritornello theme. Only twice does Bach interrupt the pattern: at the words 'sanft und stille' all the voices drop into a sudden 'piano' and even the lively rhythm of the vocal part gives way to a more tranquil measure. The contrast of the 'forte' on the next words, 'wie Gott mir verheißen hat' is all the more convincing in relation to the preceding words. Once again Bach leads the vocal part into a quiet, even tenor for the final line of the chorale, 'der Tod ist mein Schlaf worden.' " - Thomas Seedorf Painting: Still Life with Three Medlars, Adriaen Coorte
Author: scrymgeour34
00:00
03:25
In front of my desk in my room is a wood paneled wall with a cubbie. It's about a foot wide, 10 inches from top to bottom and maybe 7 inches deep. I'm just guessing. Around this cubbie is a border of wood. In the bottom right corner under the border i have jammed one end of an elastic string that used to have glitter on it. It's from a christmas box of chocolates my uncle sent me last year. I stand in front of this cubbie whose bottom is at chin height, (i'm only 5ft1in) so my arms are above my head as i pull this string across the cubbie to the border on the left which acts as my only fret. The string is a few inches longer than the cubbie is wide, but when i pull it it gets longer so my hand is 3/4 along it's length as i pull back and forth across the border to tighten and loosen the string. No matter how hard i pull it never pops loose from it's mooring. The recording starts with me standing up from my chair. In the first part until 01:54 i am playing the string at maybe 30° from horizontal. It has a buzzy quality that reminds me of an african folk instrument i can't remember the name of. From 01:33 to 01:54 i'm trying to imitate a korean folk vibrato kind of thing. In the second part until 02:29 i am playing 45 to 60° from horizontal and it sounds like a full-bodied string bass with no buzz. In the last part beginning at 02:34 i am playing about 75° from horizontal across the top border of the cubbie on the left so it sounds buzzy and african again, and i'm just going crazy goofing around with a crazy bluesy rock sort of rhythm. There didn't seem to be any homemade 1-stringed wall-cubbie basses on this site so here is mine, have fun. I don't play it if mom is home because the living room is on the other side of the wall and she can't hear tv. Also my neighbor can probably hear it in the next apartment lol. Recorded with microsoft lifecam 3000.
Author: Kbclx
00:00
11:01
Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
00:00
01:59
Thank you for listening. If you enjoyed this music, please subscribe to my youtube-channel. About this release:download available at https://freesound. Org/people/kjartan_abel/sounds/608392/ and soundcloud. Usage rights and limitationsthis release is licensed under the creative commons attribution-sharealike 4. 0 license, which allows you it freely in your own projects (commercial or otherwise) as long as provide proper credit:. ————————————————————–april showers by kjartan abel. Visit https://kjartan-abel. Com/library to download royalty-free music for your next project. Cc by-sa 4. 0 attribution-sharealike 4. 0 international. ————————————————————–. About the artist:best known for his immersive musical journeys, kjartan abel composes original music and soundscapes for a variety of media projects, including youtube videos, podcasts, television shows, games, art installations and for feature films. Creatively influenced by the likes of vangelis, jean michel jarre, koto, laserdance, and røyksopp, tangerine dream and kraftwerk to name a few. Please subscribe to kjartan abel on youtube: https://kjartan-abel. Com/youtube. Listen to kjartan abel:spotify: https://kjartan-abel. Com/spotifyapple music: https://kjartan-abel. Com/applemusicamazon music: https://kjartan-abel. Com/amazonmusicsoundcloud: https://kjartan-abel. Com/soundcloudyoutube music: https://kjartan-abel. Com/ytmusic. Follow kjartan abel:instagram https://kjartan-abel. Com/instagramfacebook https://kjartan-abel. Com/facebooktwitter https://kjartan-abel. Com/twitterpinterest https://kjartan-abel. Com/pinterest. This track was supported by generous patreons:want more royalty free music? consider supporting me on patreon: https://kjartan-abel. Com/patreon. Copyright issues:none of my music has been uploaded to content id so there should be no copyright issues if you use it on youtube or any other service, but copyright claims against user-generated videos on youtube do arise from time to time. To learn more about any copyright issues, please visit https://kjartan-abel. Com/copyright-issues/. Usage rights and limitations:simply put – music in the music library is free, even for commercial use, as long as attribution is given! downloadable files are licensed under the creative commons attribution by-sa 4. 0 international license (cc by sa 4. 0) unless stated otherwise. To learn more about your usage rights and limitations, please visit https://kjartan-abel. Com/usage/. Please use the contact form at https://kjartan-abel. Com/contact/ for inquiries!. Thank you for your cooperation. Take care and enjoy this composition!.
Author: Kjartan Abel
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project nine is a sparse yet melodic minimalist tune that was written to be used in sequences where time is of the essence. Thank you for listening. If you enjoyed this music, please subscribe to my youtube-channel. Apply the following credit if this track is used in your production:✂ -----------------------------------------------------------time is of the essence minimalist tune (project nine) - by kjartan abel. Visit https://kjartan-abel. Com/library to find free music for your next project. This work is licensed under the following: cc by-sa 4. 0 attribution-sharealike 4. 0 international. ✂ -----------------------------------------------------------. 📜 usage rights and limitations:simply put – music in the music library is free to download and to use in any productions, even for commercial use, as long as attribution is given! downloadable files are licensed under the creative commons attribution by-sa 4. 0 international license (cc by sa 4. 0) unless stated otherwise. To learn more about your usage rights and limitations, please visit https://kjartan-abel. Com/usage/. 🎹 about the artist:best known for his immersive musical journeys, kjartan abel composes original music and soundscapes for a variety of media projects, including youtube videos, podcasts, television shows, games, art installations and for feature films. Creatively influenced by the likes of vangelis, jean michel jarre, koto, laserdance, and røyksopp, tangerine dream and kraftwerk to name a few. 🎵 listen to kjartan abel:spotify: https://kjartan-abel. Com/spotifyapple music: https://kjartan-abel. Com/applemusicamazon music: https://kjartan-abel. Com/amazonmusicsoundcloud: https://kjartan-abel. Com/soundcloudyoutube music: https://kjartan-abel. Com/ytmusic. 👍 follow kjartan abel:youtube https://kjartan-abel. Com/youtubeinstagram https://kjartan-abel. Com/instagramfacebook https://kjartan-abel. Com/facebooktwitter https://kjartan-abel. Com/twitterpinterest https://kjartan-abel. Com/pinterest. © copyright issues:no copyright issues should occur if you use my music on youtube or any other service. If you experience copyright issues with your youtube videos, please visit https://kjartan-abel. Com/copyright-issues/ for help and to report the issue. 💰 this track was supported by donations:if you enjoy this music, please consider making a donation to help support future creative commons releases. I appreciate your generosity in making a contribution using https://kjartan-abel. Com/paypal. ❓ for inquiries, please use the contact form at https://kjartan-abel. Com/contact/. 🤝 thank you:first and foremost, i would like to show my gratitude to you! my music would be meaningless if it weren't for you. Because of your feedback and the fact that you incorporate the music into your own work, i am motivated to continue improving my skills and to make more music available to the public under the creative commons license. In addition, i would like to express my appreciation for your use of creative commons licenses in order to share, remix, and collaborate. Take care, and i hope you enjoy this composition!.
Author: Kjartan Abel
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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